
Fracture Field
It begins with a single rock and a simple goal: break it. Your first hit lands with a satisfying thwack, chipping away a fragment of stone. You hit again. And again. Soon, the rock shatters, revealing a new, tougher layer beneath: Clay.
Welcome to Fracture Field, an incremental game about managing a dynamic quarry and wielding earth-shattering power.
- Master the Swing: Master the rhythm of your swing to maximize your damage. Every single hit rewards you with resources, making each connection feel impactful.
- Unearth the Depths: Break through layers of common stone to reveal rare metals, precious gems, and materials that defy explanation. Each new layer is tougher with a greater reward.
- Forge Your Power: Use your resources to purchase powerful upgrades. Increase your raw Fracture power, sharpen your Pierce to bypass rock Hardness, and upgrade your Hit Speed to become a blur of destructive force.
- Manage Your Quarry: Your quarry space is limited. When you uncover a rock too tough for your current tools, use the strategic Bomb Tool to clear it out and make room for new opportunities.
- Automate Your Empire: Hire Drones to do the heavy lifting, turning your quarry into a self-sustaining engine of wealth and progress.
You are playing a very early version of Fracture Field. This build is designed to test the core gameplay loop and progression systems.
What's in the current version:
- 8 rock layers
- 8 tool types
- A robust system of global upgrades for your personal power
- The strategic Bomb Tool
- A basic Drone system (improvements coming soon!)
- The first prestige layer: World Fracture
I Would Love Your Feedback!
Please leave your thoughts in the comments below or join our community: Join the Discord.
Thank you for helping me build this game!
Updated | 1 day ago |
Published | 9 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.8 out of 5 stars (6 total ratings) |
Author | Type-Ten |
Genre | Simulation, Strategy |
Made with | Unity |
Tags | Casual, Clicker, Idle, Incremental, Management, Pixel Art, Singleplayer, upgrades |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Links | Discord |
Development log
- v0.3.1 - Bug Fixes1 day ago
- Major Update - Prestige, Tools, Rebalancing, and more!2 days ago
- Fracture Field Update Version 0.2.07 days ago
- Fracture Field Demo is Live!9 days ago
Comments
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Would be great if the game had an end goal to strife toward. It feels a little anti-climactic when unlocking diamonds as there is no real reason to keep playing after. That being said, I'm still letting the game run in the background haha. (Little bug: The bomb count isn't capped at the max capacity when upgrading it. Nothing really bad about it, just wanted to point it out.)
Yes you’ve essentially reached the end of the current content, but more updates will be coming! :) I have fixed that bomb issue for the next update.
Quarry foreman: if a high-priority automation is disabled (e.g. bomb), then lower-priority enabled automation is disabled (e.g. rocks). The expected result is that the lower-priority automation is enabled with given priority irrespective to the disabled higher-priority automations.
All 3 of your latest comments have been fixed in the update I pushed out last night. You have to refresh the page.
Nice to know :)
Export does not copy the data to the clipboar. Firefox 139.0.4 on Linux.
If I buy a high-tier tool (e.g. stone sledgehammer) then a low-tier tool (e.g. makeshift hammer), I cannot switch to the high-tier tool anymore. I need to wait until the next high-tier tool is available when sand is enough.
Love the game so far, but I started getting a crash everytime the game starts up
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
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@https://html-classic.itch.zone
From another user: in your browser bar, go to about:config, find dom.storage.default_quota and increase size
import/export dosent work, it dosent copy to clipboard. i suspect said save is also needlessly obfuscated through some shit choice of encoding as well, yes?
Export will be fixed today. It is compressed for smaller storage, but you can easily decompress it with online decompression tools if you're looking to do some save editing.
its more that im not about to manually prestige a dozen or so times so i can unlock automation. i understand that you have barely anything here at all, but serious question : do you even actually play incremental games? because it sure as fuck feels like youre another of those "developers" who played a few shitty generic ones and said "well fuck i can do that!"
Opt-out analytics is illegal in EU due to GDPR. Please change to opt-in analytics. Thanks!
I will fix it today. Sorry about that!
Instead opt-in analytics is totally fine. :) The default should be disabled analytics.
I fixed it in the latest update.
This is fun! I was playing right when the new update dropped, it already had promise but this update is a HUGE improvement. Really good stuff overall. Some thoughts I had for minor tweaks:
- Acuity becomes useless pretty quick. Perhaps this could be a multiplier to carryover damage once you exceed the durability of the rock?
- Drone wakeup needs an animation when it's done manually. Maybe a little shake and some lightning? This also opens the door into some upgrades to make manual waking more fun such as lowered sleep time, speed boost when manually awakened, bombs waking up drones, etc etc.
- A bomb hotkey would be a lifesaver.
Thank you!
Acuity is still useful due to the chain reaction through all the layers, high acuity keeps the chain reaction high. I do want to think of ways to keep the damage multiplier relevant at higher levels though.
There are some things planned for the drones in the next content update!
X is the hotkey for bombs
exprot does nothing. NOTHING.; it puts nothing in yoru clipboard. it doesn't even overwrite whatever you have in your clipboard. it does nothing. YOU DID NOTHING with your export feature.
You may need to enable clipboard access in your browser settings. I will have to look into it further.
I enabled it and refreshed the page, but it still didn’t work for me. If you can’t get the clipboard stuff working, I think some web games get around it by putting it in an InputField or something and letting the user copy it.
I’ll wait because I want to back up my save before starting a fresh run from the beginning
You sound like chat gpt or a microsoft tech support drone.
Yeah. I live on Earth so my browser has clipboard access. The bug is on your end.
I fixed it so it should work now. Some people actually do have their clipboard access disabled in some browsers.
overkill damage does not work, also the pacing is too slow as soon as clay resource is unlocked and afterwards
I don't like the drones just going to sleep sometimes, it feels bad to me. not sure why but it does
There will be something for this in an upcoming update :)
As for pacing, I like to be able to build an engine and set it to work. I should feel like I'm making progress. This game required you to put it on in the background and wait. The Quartz is just too hard. Leaving the game up for a day and coming back to it, I was able to buy upgrades with sand that made almost no difference. Getting more stone or sandstone is useless after you can mine it effectively.
Being able to use bombs in succession without having to click each time would drastically increase it's use.
Thank you for the feedback!
The quartz layer is the final part of the game in the current first (demo) release. It's actually meant to be very difficult to work through because the first prestige layer of the game will be introduced at the Sandstone layer.
You can use the X hotkey to place bombs at your current cursor location.
Suggestion: Hold X for radius display (preview/aiming) and release for placing the bomb
That's coming in the next update!
I'm getting a repeated error when attempting to play, after quite a bit of progress. This was happening before the update too.
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QuotaExceededError: The quota has been exceeded.
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Hello. I'm sorry to hear you're getting this issue. This is most likely due to you having played many different games on itch.io and your localStorage in your browser has filled up. There may be some data from other games filling up your localStorage. My game should only require around 3-5KB total and most browsers should allow up to 5MB in total (around x1000 what mine requires).
If you go to DevTools > Application > Local storage > https://html-clasic.itch-zone you might be able to see which items are taking up a lot of space and clear them up. For Fracture Field it's called saveData_Production so don't delete that. You can see how big one of the items is by clicking on it and then selecting the entire value to see how many characters it is.
Ah thanks for figuring out what was going on. I changed the assigned LocalStorage size from 5mb to 10mb, will report back if that resolves it.
Edit: Seems to have fixed the problem! I'll go see about cleaning out old games later, hopefully this will be useful for anyone else who might run into the same issue. (about:config, find dom.storage.default_quota and increase size)
Very nice! Also good for me to know how to fix it for others that have this issue.
Hey! Would you be interested in letting us host and publish your game on another site?
Hey there, you can contact me on Discord: typeten
Will admit I only gave this game a few minutes. UI is nice, very clean and sharp. Otherwise I felt like I was playing Cookie Clicker, but with rocks...and less to do.
Different players will have different things they're looking for from a game, personally I like some hard limits to reach for, like unique upgrades (e.g. there's a limited number of times you can buy something).
It's also set in a quarry, so might be nice to have a village/town/city (prestige levels?) that you work towards?
Maybe don't have "all" of the upgrades visible at once, but locked behind progressive research...given your icon is a stick then maybe have some kind of civilisation style research tree that unlocks new upgrades, functions, quarry types ETC. Although thinking about it....breaking rocks with a pointy stick then purchasing a "drone" to help you automate stuff seems a bit.....odd? That somewhat comes back to the Village/research tree idea though.
Perhaps you break rocks, get sand and stones, build a hut then hire a Neanderthal to help break rocks, 2nd hut is more expensive and the 2nd Neanderthal helps find more rocks (increases number of rocks on screen?), 3rd hut more expensive again, 3rd Neanderthal helps find new rocks (clay) opens up new buildings for the village...and so on. Note I'm not suggesting a Kittens type thing here where you can keep building things as long as you have the resources, my thought here is that each building has a fixed purpose and limit on how many can be built and that would be part of prestige...so a Village can only have 3 huts, a town might have 5 with huts 4 and 5 providing additional bonuses/features. You could add an additional prestige layer of "era"....So Era 0 might be fully manual rock gathering, Era 1 would be with Chimps, Era 2 Neanderthals, Era 3 Homo Sapiens each representing a full reset (with progression boost and additional levels for buildings).
Or ignore all that and do what you want to do :D
hey I think the overkill math is off. I know it's a % of the overkill dmg but I upgrade my base dmg by 10% so should the overkill but in only goes up like 2% or smth. Similar with crit, normal overkill from rock to clay is 10, but when I crit with 2.8 multiplier it only goes to 14?
What a cool game! It's fun to play, the idea is great, and the execution is very nicely done. It's fun choosing upgrade strategies, and then seeing the consequences. It's hard to put down.
At times, I thought things like "well, I'll never need these stone upgrades again," only to discover that you thought of everything, and they do indeed serve a purpose, even in the end game.
I was *pretty sure* that there would be no bugs at all, because it is so polished and well-thought out, but I did manage to find some very minor ones! (Wow!) See the attached screenshot:
There are several things to notice:
First, in the big desert pane (where you can see the drones working in the desert), in the top right corner, under the "Drone Target" menu, "Claystone" is listed twice.
ALSO, in the desert pane, one of the white quartz stones spawned smaller than the other two: This happens when you use the bomb frequently on areas where an animation is in progress. You can freeze the animation in any state, including some scaled-down and translucent states.
Under the Quarry tab, note that the "TOTAL ROCKS" shows a maximum of 10, whereas the "STONE" maximum is 11. Should this be capped at 10?
Another minor point: In the bottom right corner, under the "Rocks" tab, there is no scroll bar to indicate that there is additional content beyond what is visible. I was well into the Stone age before I discovered that you could scroll down--which is necessary to unlock the next stage. Because there was no scroll bar, others might *never* scroll down, and therefore never find those upgrades, and just assume the game is a toy demo version, and leave (as I almost did).
But these are all very minor issues. You have a fantastic game! Thank you for making it.
This is incredible feedback! I appreciate you taking the time to write the post and provide the feedback about the bugs! Some of these I am aware of and will patch in the next version.
I am glad you were able to figure out that there are reasons for upgrading the earlier layers even when you get deeper into the game. The synergy of the chain reaction, pierce, hardness, and health all play a role in how far you can instakill multiple layers. I don't think many people will notice this right away.
For the issue with max rocks being 10, there will be no cap, but right now there's no way to expand the total quarry size past 10. That's a planned prestige upgrade. For now I'll leave it because it won't be an issue once I add prestige.
I will add a scrollbar to all scrollable areas.
Thank you so much for your feedback! I am glad you have enjoyed the game in its current state. A lot of players have said it is too slow and the upgrades aren't impactful enough. I have a major rebalance update in the works for upgrades, drones, and bombs.
Huh. It starts out a *little* slow, but I didn't mind that at all: the pace picks up *very* quickly, since everything is growing exponentially. I thought the game balance was more or less fine until the final quartz stage, where it all falls apart. But that's the *end of the game* (for now), so no one can fault you for that. It's a very well made game! Even the balance felt good. I was seriously impressed.
drones need to be buffed massively
They will be in the next update! :)
Amazing game, love stuff like this, will def play more :)
Thank you so much!! I'm working on making it even better. Stay tuned for upcoming updates!
Bomb hotkey would be nice. The first extra bomb gives you faster effective cooldown, but the ones after that aren’t really useful. The crit upgrades also didn’t seem worth it.
Drones feel really bad at the start, but they scale well and work with active gameplay since you can tell them to hunt and peck rocks & clay for you and set up the bigger rocks. They’re hard to idle with from the start because their damage is so low, their upgrades are expensive, and it’s not feasible to mine or automate sandstone/clay/quartz until you’ve already manually bombed a lot of it. Their scaling feels on par with the player weapon because they have the same exponential damagespeedacuity upgrades (and despite the travel time I like that their attack speed upgrades are twice as fast), but they start so weak.
I like how the 1.1x scaling on both attack and defense works. Your income goes up quickly and scales great with bomb and capacity upgrades but the higher tier rock resources are slow. I alternated between purity and capacity to take out as many as I could each bomb cooldown and quartz/sandstone still felt glacial.
I don’t know what else you have planned but hope this helps! It’s looking promising so far
Thank you so much for the feedback! I am currently working on the next version which should fairly dramatically change the way the early game feels. The bomb and drone system will be heavily improved. I am going to add a bomb hotkey too, because I completely agree.
I have a lot planned!
why even bother having automation if its worthlessly slow? not only does the drone hit for like 1/4 the damage of the click, it hits FAR slower and costs WAY too much to upgrade. just start with the drones, and remove the clicking bullshit entirely.
The next update will make it a lot better. I'm sorry you felt frustrated with this first version!
im frustrated with any game that thinks its still 2013 and that clicker shit still flies.
there's no point in having multiple bombs if they don't recharge simultaneously
First thank you for the feedback! What do you mean? Do you mean that you expect each bomb charge to have its own independent cooldown?
yes, exactly.
I agree with you. I am going to work on the bomb system heavily for the next update!