Major Update - Prestige, Tools, Rebalancing, and more!
Fracture Field » Devlog
This is a huge content update! The first prestige layer, World Fracture, is here. The tool system is been implemented as well. Besides that, there's been a lot of balance changes and tweaks throughout the game. The visuals have been improved and a soundtrack has been added.
Thank you to everyone that has contributed feedback and suggestions, it's invaluable! Feel free to join the Discord for community interaction or to provide suggestions/feedback of your own!
- New Features
- World Fracture System
- Introducing a new prestige mechanic with World Fracture currency: Core Fragments
- Multiple upgrades available for enhanced progression
- Tool System
- Purchase new tools to increase fracture, pierce, and manual hit range
- Increased tool range also increases the range of waking up drones on click/hold click
- Audio
- Added the game's first soundtrack
- Save System
- Import and export save functionality for backup and sharing added to settings popup
- World Fracture System
- Gameplay Changes
- Bomb System Improvements
- Hold X key to preview bomb placement with visual targeting
- Bomb radius display persists temporarily after placement
- Added explosion animations when bombs detonate
- Improved bomb and cursor interaction
- Rock System Enhancements
- Added dust yield display to quarry active rock stats
- Improved rock spawning algorithm with dynamic spacing based on field density
- Improved spawn performance
- Refined how rock sound effects are played
- Drone System Improvements
- Smarter targeting system that prioritizes rocks without other drones
- Drones now face the correct direction when moving
- Auto-increment drone target layer when unlocking new rock layers
- Fixed drone hit speed and movement speed upgrade application (they were not functioning at all before, oops!)
- Drones are now awakened by the full radius of tool impacts
- Quarry Foreman
- Upgrade automation (unlocked via World Fracture)
- Tip System
- Tips will now be shown at various points in the game - sorry if you already knew about them!
- Bomb System Improvements
- Balance Changes
- Removed hardness upgrade from Clay rock layer
- First upgrade now costs only 5
- 25% hardness reduction per level
- Added maximum level when hardness reaches ~5%
- Bomb damage now has maximum level of x5 multiplier
- Lowered starting cost for capacity upgrades
- Additional extensive balancing pass on all upgrades
- Upgrade system now supports dynamic max levels (eg rock layer capacity matching max quarry rocks)
- Removed hardness upgrade from Clay rock layer
- User Interface
- Added badges to upgrade tabs showing upgrades are available
- Tab key now cycles through rock upgrade tabs
- Upgrade tooltips now display current level and max level
- Main upgrade rows show next value increase
- Added expand buttons for right panels
- Resource gain popups are now batched for performance and less spam when deep into the game
- Bug Fixes
- Corrected drone upgrade application for hit speed and movement speed
- Resolved various minor bugs throughout the system
Fracture Field
An incremental quarry management game. Master the past to fracture the future.
Status | In development |
Author | Type-Ten |
Genre | Simulation, Strategy |
Tags | Casual, Clicker, Idle, Incremental, Management, Pixel Art, Singleplayer, upgrades |
Languages | English |
More posts
- v0.4.0 - The Drone Hub Update12 days ago
- v0.3.1 - Bug Fixes23 days ago
- Fracture Field Update Version 0.2.029 days ago
- Fracture Field Demo is Live!31 days ago
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