v0.4.0 - The Drone Hub Update
Fracture Field » Devlog
Welcome to the v0.4.0 content update: Drones! You’re welcome to continue playing on your existing save, but this update contains some major balance changes and doesn’t introduce any new late-game content. The next content update will have new late-game content!
This update introduces the Drone Hub system, a major new feature that expands the drone system with specialized drone types, upgrades, and a new currency. Additionally, significant improvements have been made to rock mechanics, balance, and overall game performance. See the full changelog notes below.
- New Features
- Drone Hub System
- New Drone Hub popup with comprehensive drone management interface
- 7 specialized drone types with unique abilities:
- Hammer Drone: The basic single-target drone that you’re already used to
- Boost Drone: Provides area buffs to nearby drones (power and efficiency auras)
- Collector Drone: Automatically collects resources from rocks over time
- Pierce Drone: Specialized in breaking through rock hardness
- Sentry Drone: Stationary drone with extended range
- Shatter Drone: Area damage specialist with blast radius
- Supervisor Drone: Wakes up resting drones and increases movement and hit speed for a short duration
- Drone Cores currency for purchasing and upgrading drones
- Individual drone targeting modes
- Hammer Drones are now limited to 20 max, use other drones to fill additional slots
- World Fracture Enhancements
- Core Saturation upgrade: Increases Core Fragment gain from Stone and Clay
- Core Extraction upgrade: Chance to extract additional Core Fragments
- The cost to unlock World Fracture has been increased to incentivize new players to earn more Core Fragments on their first reset
- Quarry Foreman Improvements
- New automation interval upgrades for all automated systems
- Added enable/disable toggles for each individual upgrade
- If a purchase cannot be made when the interval triggers it will wait until a purchase becomes available instead of resetting its interval
- Why was this changed? This feature was providing too much value as a single one-time upgrade so it has now been broken down into a feature with upgrades in itself
- Drone Hub System
- Gameplay Changes
- Rock System Overhaul
- Improved pierce versus hardness mechanics
- Better damage overkill through rock layers
- Drone System Improvements
- Smarter target selection avoiding drone overcrowding
- Cursor System
- Separate default and pointer cursor
- Rock System Overhaul
- Balance Changes
- Rock health and hardness rebalanced for higher layers
- Nerfed dust and primal rock resource upgrade effectiveness
- Tweaked various upgrade costs and effects
- Performance Improvements
- More efficient spark particle system
- Optimized rock spawn timers
- General Improvements
- Quarry Foreman upgrade automation will no longer play the upgrade sound
- Game is now locked at 16:9 aspect ratio
- Save data size reduced
- Bug Fixes
- Fixed an issue being caused by different culture languages handling text differently
- Fixed duplicate charge granting on bomb max charges upgrade
- Corrected rock spawn timer behavior
- Stone Sledgehammer was showing as Flint Pickaxe
- Drones weren’t applying the Predictive Drones world fracture upgrade
- When holding the cursor and moving outside the quarry area or over a clickable UI element, it will now continue hitting when you return to the quarry
- Fixed upgrade level not showing level 1
- Fixed bomb click-to-equip and drag functionality
- Many other general/small bug fixes
Fracture Field
An incremental quarry management game. Master the past to fracture the future.
Status | In development |
Author | Type-Ten |
Genre | Simulation, Strategy |
Tags | Casual, Clicker, Idle, Incremental, Management, Pixel Art, Singleplayer, upgrades |
Languages | English |
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